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View / Setting up a custom camera

(Note: every custom camera you set up is saved per car. This way you can make a different custom camera in every car.)

Go to the View options and click on custom in the Default driver view option. Notice that new options are available now called Settings for custom view and have changed a little.

Draw (main): [None / Wheels / Body]
Sets how the car around you should be drawn. 'None' means nothing is drawn, 'wheels' draws - you probably guessed it - only the wheels and 'body' draws the whole car interior.

Acceleration shifts viewpoint: [On / Off]
This extra option to turn off the viewpoint shifting under acceleration allows you to have a fixed camera for custom view, while still allowing a moving camera for the in-car view.

The X offset, Y offset and Z offset:
The most important settings of a custom view, define the custom camera's position. X offset moves the camera left and right, Y offset moves the camera forwards and backwards and Z offset moves the camera up and down. If you adjust this while the car is on track, two extra buttons will appear, namely 'Centre view' and 'Eye position'. Clicking the former will reset the offsets to 0.0, while pressing the latter will set them to the values similar to what you see in in-car view.

When you are done setting up a custom camera, click in car again in the Default driver view option if you want the default view to be used as the standard view. Though, if you are happy with the new custom view, keep it on custom so it will always be used as the primary view.

Category: Options | Date: 2023.01.29
Tags: setting, View, custom, game, Options, camera, lfs | Views: 89 | Voted: 1 | Rating: 5.0

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